Add audio architecture decision to video-reference-analyst planning
The agent must lock the audio approach (single narrator vs. character dialogue vs. both) during Step 3, not defer it to script/compose stage. Proposals now include voice casting with specific voice IDs.
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@@ -132,10 +132,18 @@ hardcode key names or setup URLs.
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Before proposing, gather what the VideoAnalysisBrief doesn't tell you:
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1. "Do you want narration in your version, or visuals-only with music?"
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2. "How long should your video be? The reference is [X] seconds."
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3. "Is there a specific topic/subject you want, or should I riff on the
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2. **If narration: lock the audio architecture now.** Ask:
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"How should the story be told? Options:
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• **Single narrator** — one voice tells the whole story (like a Pixar short)
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• **Character dialogue** — characters speak to each other, no narrator
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• **Narrator + character voices** — narrator drives the story, characters
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have occasional dialogue lines"
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This decision shapes the script, voice casting, and budget. It MUST be
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resolved before proposals — do not defer it to the script or compose stage.
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3. "How long should your video be? The reference is [X] seconds."
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4. "Is there a specific topic/subject you want, or should I riff on the
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same theme as the reference?"
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4. "Any elements from the reference you specifically love or hate?"
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5. "Any elements from the reference you specifically love or hate?"
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Do NOT ask all at once. Lead with the most important gap. If the user's initial
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message already answers some of these, skip those.
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@@ -195,7 +203,9 @@ Use this structure for each variant:
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- Motion: [video gen clips / Remotion spring animations on stills / etc.]
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**Audio plan:**
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- Narration: [yes/no, which TTS provider, voice style]
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- Audio architecture: [single narrator / character dialogue / narrator + characters]
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- Voice casting: [voice name + ID for each role — narrator, character A, etc.]
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- TTS provider: [ElevenLabs / other]
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- Music: [library track / generated / none]
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- Sound design: [any special audio needs]
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