Enforce Remotion-first composition engine, fix FFmpeg fallback bugs
Remotion is now the default composition engine for ALL final renders when available — video clips, images, mixed content. FFmpeg is only used as fallback when Remotion is not installed or for standalone operations (trim, transcode). Also fixes three FFmpeg fallback bugs: profile + copy codec conflict, stream order mapping, and segment seeking for audio-first containers.
This commit is contained in:
+22
-11
@@ -13,22 +13,33 @@ Remotion API usage — imports, timing, animation constraints, code patterns.
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**This file** teaches how OpenMontage uses Remotion — which compositions map to pipeline
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stages, how artifacts flow in, and how renders are triggered.
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## When to Use Remotion vs FFmpeg
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## Remotion-First Routing
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**Remotion is the DEFAULT composition engine for ALL final renders when available.**
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It handles video clips (via `<OffthreadVideo>`), still images, animated scenes,
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component types, transitions, and mixed content — all in a single React-based
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render pass.
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FFmpeg is the **fallback** — used only when Remotion is unavailable, or for
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simple standalone operations that don't benefit from React rendering.
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| Use Case | Backend | Why |
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|----------|---------|-----|
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| Simple cuts, trims, concat | FFmpeg | Instant, no Node dependency |
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| Subtitle burn-in | FFmpeg | Proven, fast |
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| Final video render (any content type) | **Remotion** | Default for all compositions |
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| Video clips + animated stills + text cards | **Remotion** | Mixed content in one pass |
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| Video-only cuts with transitions | **Remotion** | Native `<OffthreadVideo>` + transitions |
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| Animated diagrams/text cards | **Remotion** | Frame-by-frame control |
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| Data-driven batch videos | **Remotion** | Zod props + parametric renders |
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| Simple trim, concat (no composition) | FFmpeg | Instant, no Node dependency |
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| Subtitle burn-in (standalone) | FFmpeg | Proven, fast |
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| Face enhance, color grade | FFmpeg | Filter-based, deterministic |
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| Multi-layer overlays + transitions | Remotion | React composability |
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| Animated diagrams/text cards | Remotion | Frame-by-frame control |
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| Data-driven batch videos | Remotion | Zod props + parametric renders |
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| Generated explainer pipeline | Remotion | Full scene graph needed |
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| Talking-head (video-only cuts) | FFmpeg | No images/animations needed |
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| Remotion unavailable | FFmpeg | Automatic fallback |
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**Note:** The `render` operation auto-routes — if any cut contains images,
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animations, transitions, or component types, it delegates to Remotion
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automatically. No need to manually select backend.
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**Note:** The `render` operation auto-routes to Remotion by default. FFmpeg is
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only selected when Remotion is not installed or the agent explicitly calls
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`operation='compose'` for standalone operations. The agent can also write custom
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Remotion compositions on the fly via the capability-extension protocol when no
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existing composition covers the layout (e.g., custom PiP, split-screen).
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## Supported Scene Types (Cut Types)
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@@ -103,12 +103,12 @@ Composition engine Remotion: available READY (preferred)
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FFmpeg: available READY (fallback only)
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```
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**Composition engine priority:** Always check Remotion availability at this step.
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When Remotion is available, it is the **primary** composition engine — use it for
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transitions, animated text, still-image animation, and scene assembly. FFmpeg is
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the fallback for when Remotion is unavailable, or for simple operations that don't
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benefit from Remotion (pure concat, trim, audio mux). Never default to FFmpeg when
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Remotion is available.
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**Composition engine priority:** Remotion is the **default** composition engine for
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ALL final renders — video clips, images, animated scenes, mixed content. It embeds
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video natively via `<OffthreadVideo>` and handles transitions, overlays, and profile
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scaling in a single React render pass. FFmpeg is only used when Remotion is
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unavailable, or for standalone operations (trim, transcode, subtitle burn) outside
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the composition pipeline. **Never default to FFmpeg when Remotion is available.**
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Be honest about gaps. If video generation is needed but unavailable, say so clearly:
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@@ -325,12 +325,15 @@ class VideoCompose(BaseTool):
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),
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)
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else:
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# Video source: trim to segment
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# Video source: trim to segment.
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# -ss before -i for input-level seeking — more reliable
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# with -c copy when stream order is non-standard (e.g.
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# audio-first containers from Kling/fal.ai).
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cmd = [
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"ffmpeg", "-y",
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"-i", str(source),
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"-ss", str(in_s),
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"-to", str(out_s),
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"-i", str(source),
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"-to", str(out_s - in_s),
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]
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if speed != 1.0:
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@@ -378,26 +381,36 @@ class VideoCompose(BaseTool):
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if audio_path and Path(audio_path).exists():
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cmd.extend(["-i", audio_path])
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if vfilters:
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cmd.extend(["-vf", ",".join(vfilters)])
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cmd.extend(["-c:v", codec, "-crf", str(crf), "-preset", preset])
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else:
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cmd.extend(["-c:v", "copy"])
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if audio_path and Path(audio_path).exists():
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cmd.extend(["-map", "0:v:0", "-map", "1:a:0", "-c:a", "aac", "-shortest"])
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else:
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cmd.extend(["-c:a", "copy"])
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# Apply profile resolution/fps at final output
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# Determine if profile requires re-encoding (resize/fps change)
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# This must be checked BEFORE choosing copy vs encode, because
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# -s and -r are incompatible with -c:v copy.
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profile_flags: list[str] = []
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if profile_name:
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try:
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from lib.media_profiles import get_profile
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p = get_profile(profile_name)
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cmd.extend(["-s", f"{p.width}x{p.height}", "-r", str(p.fps)])
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profile_flags = ["-s", f"{p.width}x{p.height}", "-r", str(p.fps)]
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except (ImportError, ValueError):
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pass
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needs_reencode = bool(vfilters) or bool(profile_flags)
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if needs_reencode:
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if vfilters:
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cmd.extend(["-vf", ",".join(vfilters)])
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cmd.extend(["-c:v", codec, "-crf", str(crf), "-preset", preset])
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cmd.extend(profile_flags)
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else:
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cmd.extend(["-c:v", "copy"])
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if audio_path and Path(audio_path).exists():
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# Use type-based selectors (0:v, 1:a) instead of index-based
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# (0:v:0) because source videos may have audio as stream 0
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# and video as stream 1 (e.g. Kling-generated clips).
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cmd.extend(["-map", "0:v", "-map", "1:a", "-c:a", "aac", "-shortest"])
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else:
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cmd.extend(["-c:a", "copy"])
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cmd.append(str(output_path))
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self.run_command(cmd)
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@@ -570,12 +583,29 @@ class VideoCompose(BaseTool):
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return theme if theme else None
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def _needs_remotion(self, cuts: list[dict]) -> bool:
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"""Determine if the composition requires Remotion.
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"""Determine whether Remotion should handle this composition.
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Returns True when any cut contains still images, animated scene types,
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component types (text_card, stat_card, etc.), or transitions — all of
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which benefit from Remotion's React-based rendering over FFmpeg.
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Remotion is the DEFAULT composition engine when available. It handles
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video clips (via <OffthreadVideo>), still images, animated scene types,
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component types, transitions, and mixed content — all in a single
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React-based render pass.
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Returns False (i.e. use FFmpeg) ONLY when ALL of these are true:
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1. Every cut source is a video file (no images, no component types)
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2. No cut requests animations or transitions
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3. No cut uses a Remotion scene type
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4. The edit_decisions explicitly set renderer_family to "ffmpeg-only"
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OR Remotion is not available
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This "Remotion-first" policy means mixed content (video clips +
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animated stills + text cards) is always composed in Remotion, which
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can embed <OffthreadVideo> alongside React components natively.
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"""
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# If Remotion isn't installed, fall back to FFmpeg
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if not self._remotion_available():
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return False
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# Any rich content → Remotion (fast path, catches the obvious cases)
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for cut in cuts:
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source = cut.get("source", "")
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if source and Path(source).suffix.lower() in self._IMAGE_EXTENSIONS:
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@@ -587,7 +617,11 @@ class VideoCompose(BaseTool):
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transform = cut.get("transform", {})
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if transform and transform.get("animation"):
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return True
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return False
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# Even for pure-video cuts, default to Remotion — it handles video
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# clips natively via <OffthreadVideo> and gives us transitions,
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# overlays, and profile scaling for free.
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return True
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def _pre_compose_validation(
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self,
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@@ -692,8 +726,15 @@ class VideoCompose(BaseTool):
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"""High-level render: assemble edit decisions + asset manifest into final video.
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This is the primary entry point for the compose-director skill.
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It resolves asset IDs, then auto-routes to Remotion (for images,
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animations, component scenes) or FFmpeg (for pure video cuts).
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It resolves asset IDs and routes to the composition engine:
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- **Remotion (default):** Used for all compositions when available —
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video clips, images, animated scenes, component types, mixed content.
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Remotion embeds video via <OffthreadVideo> and handles transitions,
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overlays, and profile scaling natively.
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- **FFmpeg (fallback):** Used only when Remotion is unavailable, or
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when the agent explicitly calls operation='compose' for simple
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trim/concat operations.
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The agent should pass edit_decisions, asset_manifest, and optionally
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profile, subtitle_path, audio_path, and options.
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@@ -733,7 +774,7 @@ class VideoCompose(BaseTool):
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# Also accept profile as "output_profile" (skill convention) or "profile"
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profile = inputs.get("profile") or inputs.get("output_profile")
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# --- Route: Remotion for rich content, FFmpeg for pure video ---
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# --- Route: Remotion by default, FFmpeg only when Remotion unavailable ---
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if self._needs_remotion(resolved_cuts):
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remotion_inputs: dict[str, Any] = {
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"edit_decisions": dict(edit_decisions, cuts=resolved_cuts),
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@@ -761,7 +802,7 @@ class VideoCompose(BaseTool):
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),
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)
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else:
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# --- FFmpeg path: pure video cuts (talking-head, etc.) ---
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# --- FFmpeg fallback: only when Remotion is unavailable ---
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options = inputs.get("options", {})
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subtitle_burn = options.get("subtitle_burn", True)
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