Separates creative grammar (renderer_family) from technical engine
(render_runtime) so HyperFrames can stand alongside Remotion as a
first-class runtime instead of masquerading as a Remotion sub-case.
Locks runtime choice at proposal stage and enforces it end-to-end: the
schemas require it, video_compose routes by it, the reviewer fails
closed on silent swaps, and a parametrized contract test walks every
pipeline manifest to ensure each planning-stage skill explains the
conversation to the user. Adds hyperframes_compose (scaffold/lint/
validate/render/doctor/add_block), a playbook -> CSS style bridge, and
vendored HyperFrames Layer 3 skills from commit d291358, pinned via
PROVENANCE.md for future re-sync. Final_review now records
render_runtime_used and runtime_swap_detected so compose lies are
catchable after the fact.
Declaratively wire the new Layer 2 animation-runtime dispatcher into the
four pipelines that do meaningful animation authoring:
- animated-explainer (generated explainer scenes, kinetic typography)
- animation (motion graphics, logo morphs, motion paths)
- cinematic (title cards, curved camera moves, prestige easings)
- screen-demo (synthetic terminal timing + callout overlays)
Before this, skills/meta/animation-runtime-selector.md was referenced only
in asset-director prose — a fresh-context agent running preflight on the
manifest alone would miss it. Adding it to required_skills: closes the
discovery loop: the reviewer + checkpoint systems now enforce that it
was consulted before authoring animated components.
No schema change required — follows the existing pattern of listing meta
skills (reviewer, checkpoint-protocol, skill-creator) as required.
Make synthetic screen recording a first-class, discoverable capability
alongside real OS capture. For CLI / terminal / install-flow demos where
commands and output are predictable, author a `terminal_scene` cut instead
of driving a real screen recorder — deterministic, privacy-safe, pixel-
perfect, and frame-accurate to narration cues.
Components:
- TerminalScene.tsx: window chrome, char-by-char typing, blinking cursor,
scrolling output, non-blocking floating pills, spring-based reveals
- ProviderChip.tsx: rotating badge overlay that cycles through provider
names (used in AI-generated-motion scenes)
- BackgroundVideoLayer + source_in_seconds + backgroundVideo props on
every scene type — supports video-behind-component composition
Discovery chain (six layers, so the next agent finds this without reading
source code):
1. pipeline_defs/screen-demo.yaml — bump to 2.1, declare production_modes
(real_capture, synthetic_terminal) with required_tools, scene_type, and
agent_skills pointers
2. skills/pipelines/screen-demo/idea-director.md — mode-selection table
at brief time; brief.metadata.production_mode contract
3. skills/pipelines/screen-demo/asset-director.md — reads production_mode
and branches asset production (capture+overlays vs steps+narration+
pacing check)
4. .agents/skills/synthetic-screen-recording/SKILL.md — Layer 3 skill with
step kinds (cmd/out/pause/pill), pacing rule, and the frozen-terminal
failure mode captured from the showcase v3 retune
5. AGENT_GUIDE.md — TerminalScene added to Remotion routing; links
SCENE_TYPES.md as the authoritative cut-type registry
6. remotion-composer/SCENE_TYPES.md — new cheat sheet of every cut.type
and overlay.type with required fields, plus a "how to add a new scene
type" section (candidates: ChatTranscript, EditorScene, PrReview,
SlackThread, TicketBoard)
Guardrail:
- lib/verify_scene_pacing.py — reusable trace() and assert_alignment()
helpers that mimic the TerminalScene frame math exactly. Fail loudly
before render if steps burn through too fast or leave the scene frozen.
Implements the 2026-04-02 transformation spec (Phases 1-8) and fixes all
critical bugs found during 5-pipeline E2E testing.
Governance & Decision Intelligence:
- Pipeline-specific stage order in checkpoint (replaces global STAGES list)
- Provider scoring engine (lib/scoring.py) with 7-dimension weighted ranking
- Decision log artifact enforced at proposal/idea stage across all 10 pipelines
- Delivery promise classifier prevents silent motion-to-still downgrades
- Structured shot language in scene_plan schema (camera, lens, lighting, DOF)
- Variation checker and slideshow risk scorer block samey output before render
- Creative intake, capability extension, and creative-intake meta skills
- Final self-review artifact with 5 mandatory checks before presenting output
- Source media review contract for user-supplied footage
Render & Theme System:
- Remotion AnimatedBackground now derives colors from playbook (no more hardcoded
dark blue fintech gradient on every video)
- video_compose builds custom ThemeConfig from playbook YAML colors/fonts —
custom playbooks flow through to Remotion automatically
- Explainer component wires theme to all child components (charts, cards, etc.)
- resolveAsset() handles absolute paths on Windows/Unix via file:// URIs
- RENDERER_FAMILY_MAP synced with actual Remotion compositions
Critical Bug Fixes:
- Windows npx subprocess: run_command() resolves .cmd wrappers via shutil.which()
- Silent renderer downgrade: Remotion failure now returns explicit error with
options instead of silently falling back to FFmpeg
- .env inline comment parsing strips trailing # comments from API keys
- concat_path UnboundLocalError in video_compose finally block
- audio_mixer and showcase_card capture=True kwarg bug
- Selector estimate_cost() calls fixed (_select_tool -> _select_best_tool)
- asset_manifest schema expanded with provider, license, subtype fields
- screen-demo subtitle_gen moved from required to optional tools
- Duration drift detection in post-render final review (>25% warns)