pipelines: require meta/animation-runtime-selector in animation-heavy pipelines
Declaratively wire the new Layer 2 animation-runtime dispatcher into the four pipelines that do meaningful animation authoring: - animated-explainer (generated explainer scenes, kinetic typography) - animation (motion graphics, logo morphs, motion paths) - cinematic (title cards, curved camera moves, prestige easings) - screen-demo (synthetic terminal timing + callout overlays) Before this, skills/meta/animation-runtime-selector.md was referenced only in asset-director prose — a fresh-context agent running preflight on the manifest alone would miss it. Adding it to required_skills: closes the discovery loop: the reviewer + checkpoint systems now enforce that it was consulted before authoring animated components. No schema change required — follows the existing pattern of listing meta skills (reviewer, checkpoint-protocol, skill-creator) as required.
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@@ -39,6 +39,7 @@ required_skills:
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- meta/reviewer
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- meta/checkpoint-protocol
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- meta/skill-creator
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- meta/animation-runtime-selector
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orchestration:
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mode: executive-producer
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@@ -39,6 +39,7 @@ required_skills:
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- pipelines/animation/publish-director
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- meta/reviewer
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- meta/checkpoint-protocol
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- meta/animation-runtime-selector
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orchestration:
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mode: executive-producer
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@@ -46,6 +46,7 @@ required_skills:
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- pipelines/cinematic/publish-director
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- meta/reviewer
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- meta/checkpoint-protocol
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- meta/animation-runtime-selector
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compatible_playbooks:
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recommended:
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@@ -65,6 +65,7 @@ required_skills:
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- pipelines/screen-demo/publish-director
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- meta/reviewer
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- meta/checkpoint-protocol
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- meta/animation-runtime-selector
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compatible_playbooks:
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recommended:
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