pipelines: require meta/animation-runtime-selector in animation-heavy pipelines

Declaratively wire the new Layer 2 animation-runtime dispatcher into the
four pipelines that do meaningful animation authoring:

  - animated-explainer  (generated explainer scenes, kinetic typography)
  - animation           (motion graphics, logo morphs, motion paths)
  - cinematic           (title cards, curved camera moves, prestige easings)
  - screen-demo         (synthetic terminal timing + callout overlays)

Before this, skills/meta/animation-runtime-selector.md was referenced only
in asset-director prose — a fresh-context agent running preflight on the
manifest alone would miss it. Adding it to required_skills: closes the
discovery loop: the reviewer + checkpoint systems now enforce that it
was consulted before authoring animated components.

No schema change required — follows the existing pattern of listing meta
skills (reviewer, checkpoint-protocol, skill-creator) as required.
This commit is contained in:
calesthio
2026-04-16 20:23:05 -07:00
parent a37b58199a
commit 4822454e77
4 changed files with 4 additions and 0 deletions
+1
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@@ -39,6 +39,7 @@ required_skills:
- meta/reviewer
- meta/checkpoint-protocol
- meta/skill-creator
- meta/animation-runtime-selector
orchestration:
mode: executive-producer
+1
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@@ -39,6 +39,7 @@ required_skills:
- pipelines/animation/publish-director
- meta/reviewer
- meta/checkpoint-protocol
- meta/animation-runtime-selector
orchestration:
mode: executive-producer
+1
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@@ -46,6 +46,7 @@ required_skills:
- pipelines/cinematic/publish-director
- meta/reviewer
- meta/checkpoint-protocol
- meta/animation-runtime-selector
compatible_playbooks:
recommended:
+1
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@@ -65,6 +65,7 @@ required_skills:
- pipelines/screen-demo/publish-director
- meta/reviewer
- meta/checkpoint-protocol
- meta/animation-runtime-selector
compatible_playbooks:
recommended: