29262a644e
Cut the per-seed WebGL persona to the two renderer buckets that score clean on FP Pro tampering_ml across seeds (AMD Radeon R9 200 Series and Intel Arc A750), weighted 70/30, cross-vendor so the fleet isn't one fixed GPU. Every NVIDIA bucket and the integrated/ancient Intel buckets are penalised, so they're out. The canvas/WebGL render-image hash turned out to be the dominant tampering_ml driver, not the attributes, so the render-noise seed (zoom.stealth.fpp.hw_seed) is now decoupled from the identity seed and drawn from a calibrated clean pool. Per-seed determinism and per-user diversity are preserved. Also in this change: - audio maxChannelCount is stereo-dominant per class (it reflects the output device, not the GPU; the old tables over-emitted 5.1/7.1 surround) - route discrete Intel Arc desktop cards to a discrete-GPU class (not integrated) - condition the whole sampled profile on the exposed GPU class via the sampler's evidence path, so cores/screen/storage stay coherent with the declared GPU - apply per-named-font width factors on Windows/macOS so canvas measureText widths don't collapse to a single value 12/12 seeds clean on tampering_ml (worst 0.29), bot and anti-detect negative, and the fingerprint stays identical across repeated runs of the same seed.