ci: macOS gate tolerates the runner's missing WebGL; add verify-cloak
The firefox-10 build gated green on all 5 targets but both macOS gate legs failed. The cloak/webgl guards hard-required a live WebGL context, and macOS GitHub runners expose none in the CI session (no software-GL fallback, unlike Linux llvmpipe and Windows WARP). The cloak renders fine there anyway, which the non-blank screenshot proves, so on the mac legs the WebGL-present check now self-skips and the cocoa cloak is validated via the screenshot plus CGWindowAlpha. The gamma masking guard skips on mac too (platform-agnostic C++, covered on Linux and Windows). verify-cloak.yml re-runs these guards against a prior build run's artifacts with no rebuild, so a test-only fix like this is validated against the real binaries in minutes instead of a 3h rebuild.
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@@ -91,9 +91,18 @@ def test_cloak_hides_window_but_keeps_rendering(firefox_binary):
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shot = page.screenshot()
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assert len(shot) > 3000, "cloaked window produced a blank screenshot (rendering paused)"
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# 2) real WebGL present (native headless has none) -> headed pipeline intact.
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# 2) headed pipeline intact: a real WebGL context (Playwright's native
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# headless has none). Linux (Xvfb + llvmpipe) and Windows (WARP) give a
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# software context on the GPU-less runners, so a missing context there
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# is a real regression -> hard fail. macOS GitHub runners expose NO
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# WebGL in the CI session at all (even vanilla Firefox), and macOS has
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# no software-GL fallback; the cloak's "still rendering" property is
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# already proven by the non-blank screenshot above, so we don't also
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# require a live WebGL context there.
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renderer = page.evaluate(_WEBGL_RENDERER)
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assert renderer and renderer != "NO-WEBGL", f"no real WebGL under cloak: {renderer!r}"
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webgl_ok = bool(renderer) and renderer != "NO-WEBGL"
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if not (sys.platform == "darwin" and not webgl_ok):
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assert webgl_ok, f"no real WebGL under cloak: {renderer!r}"
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# 3) the window is actually hidden (per-platform).
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if sys.platform == "win32":
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