webgl: ship only the GPU buckets that pass tampering_ml + decouple render-noise seed

Cut the per-seed WebGL persona to the two renderer buckets that score clean on
FP Pro tampering_ml across seeds (AMD Radeon R9 200 Series and Intel Arc A750),
weighted 70/30, cross-vendor so the fleet isn't one fixed GPU. Every NVIDIA
bucket and the integrated/ancient Intel buckets are penalised, so they're out.

The canvas/WebGL render-image hash turned out to be the dominant tampering_ml
driver, not the attributes, so the render-noise seed (zoom.stealth.fpp.hw_seed)
is now decoupled from the identity seed and drawn from a calibrated clean pool.
Per-seed determinism and per-user diversity are preserved.

Also in this change:
- audio maxChannelCount is stereo-dominant per class (it reflects the output
  device, not the GPU; the old tables over-emitted 5.1/7.1 surround)
- route discrete Intel Arc desktop cards to a discrete-GPU class (not integrated)
- condition the whole sampled profile on the exposed GPU class via the sampler's
  evidence path, so cores/screen/storage stay coherent with the declared GPU
- apply per-named-font width factors on Windows/macOS so canvas measureText
  widths don't collapse to a single value

12/12 seeds clean on tampering_ml (worst 0.29), bot and anti-detect negative,
and the fingerprint stays identical across repeated runs of the same seed.
This commit is contained in:
feder-cr
2026-06-14 11:51:53 +02:00
parent 2dfa4e7bd7
commit 29262a644e
15 changed files with 444 additions and 155 deletions
+4 -2
View File
@@ -289,8 +289,10 @@ def test_windows_virtual_display_with_socks_proxy(monkeypatch):
assert prefs["security.sandbox.gpu.level"] == 0 # virtual_display branch
assert prefs["network.proxy.type"] == 1 # SOCKS branch
assert prefs["network.proxy.socks"] == "127.0.0.1"
# Windows still has the renderer cleared.
assert prefs["zoom.stealth.webgl.renderer"] == ""
# Windows exposes a validated persona renderer (calibrated clean bucket),
# not empty/native — see _webgl_personas.
assert prefs["zoom.stealth.webgl.renderer"].startswith("ANGLE (")
assert prefs["zoom.stealth.webgl.renderer"].rstrip().endswith(", D3D11)")
# ──────────────────────────────────────────────────────────────────────