feat: 循环播放、单音频拼接播放、程序合成晨钟暮鼓配乐
- 播放改为全文拼接成单个 WAV:段间 0.8s/尾部 3s 静音写入文件, audio.loop 原生循环,解决手机锁屏/后台时定时器冻结导致的中断 - 新增"循环"开关与"配乐"开关 - 背景音乐 Web Audio 实时合成:低频 drone 垫底(相邻根音慢滑), 晨钟(大钟非谐泛音簇)+ 暮鼓(膜鸣+击边噪声)+ 引磬稀疏点缀 - deploy.sh 一键部署(rsync + 重启 + 健康检查,不同步 .env) - 新增页签图标与桌面 logo Generated with [Devin](https://devin.ai) Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
This commit is contained in:
@@ -103,6 +103,7 @@ const btnExpand = document.getElementById("btn-expand");
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const btnPrev = document.getElementById("btn-prev");
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const btnNext = document.getElementById("btn-next");
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const btnLoop = document.getElementById("btn-loop");
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const btnBgm = document.getElementById("btn-bgm");
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const pageInfo = document.getElementById("page-info");
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/** 音频缓存:key = `${经id}|${音色}|${段序号}`,value = Blob */
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@@ -111,9 +112,279 @@ let playToken = 0; // 播放会话令牌,防止旧异步任务串扰
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let playing = false;
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let inflight = null; // 进行中的 fetch AbortController
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let loopMode = false; // 循环诵读开关:播完全文回到开头继续
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let bgmOn = false; // 背景音乐开关
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let segTimes = []; // 合并音频中各段的起始秒
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let currentSeg = -1; // 正在朗读的段号
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// ===== 背景音乐:Web Audio 实时合成颂钵泛音 drone(零资源文件、无缝循环) =====
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let bgmCtx = null;
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let bgmGain = null;
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let bgmNodes = [];
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let bgmBellTimer = null;
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let bgmDrumTimer = null;
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let bgmChimeTimer = null;
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let bgmGlideTimer = null;
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let bgmOscs = []; // {osc, ratio},供基频滑变统一改频率
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const BGM_ROOTS = [55, 65.41, 73.42, 82.41, 98]; // A1 C2 D2 E2 G2,低音区垫底
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let bgmRoot = 73.42;
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/** 基频慢移:只滑向相邻根音、16 秒缓慢过渡,变化若有似无,避免警报式的滑音。 */
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function bgmGlide() {
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const idx = BGM_ROOTS.indexOf(bgmRoot);
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const neighbors = [idx - 1, idx + 1].filter((i) => i >= 0 && i < BGM_ROOTS.length);
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bgmRoot = BGM_ROOTS[neighbors[Math.floor(Math.random() * neighbors.length)]];
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const t = bgmCtx.currentTime;
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for (const { osc, ratio } of bgmOscs) {
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osc.frequency.cancelScheduledValues(t);
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osc.frequency.setValueAtTime(osc.frequency.value, t);
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osc.frequency.exponentialRampToValueAtTime(bgmRoot * ratio, t + 16);
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}
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bgmGlideTimer = setTimeout(() => { if (bgmGain) bgmGlide(); }, 50000 + Math.random() * 40000);
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}
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/** 给打击声部接随机方位的输出链,返回挂到主增益下的 GainNode。 */
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function bgmStrikeOut(panRange) {
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const out = bgmCtx.createGain();
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if (bgmCtx.createStereoPanner) {
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const pan = bgmCtx.createStereoPanner();
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pan.pan.value = (Math.random() - 0.5) * 2 * panRange;
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out.connect(pan);
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pan.connect(bgmGain);
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} else {
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out.connect(bgmGain);
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}
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return out;
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}
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/** 晨钟一声:大钟的非谐泛音簇,毫秒级起音,泛音越高衰减越快(长达十余秒)。 */
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function bgmBell() {
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const now = bgmCtx.currentTime;
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const root = [98, 110, 123.47][Math.floor(Math.random() * 3)]; // G2 / A2 / B2 附近的大钟
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const bellGain = bgmStrikeOut(0.8);
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bellGain.gain.setValueAtTime(0, now);
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bellGain.gain.linearRampToValueAtTime(0.5, now + 0.02);
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// 大钟泛音列:哼音 0.5、基音 1、小三度 1.19、五度 1.5、名义音 2、上泛音 2.74
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// [频率比, 振幅, 衰减秒数] —— 低频泛音余韵更长
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[[0.5, 0.5, 15], [1, 1, 13], [1.19, 0.3, 9], [1.5, 0.24, 7], [2.0, 0.18, 5], [2.74, 0.1, 3.5]].forEach(([ratio, amp, dur]) => {
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const o = bgmCtx.createOscillator();
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o.type = "sine";
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o.frequency.value = root * ratio;
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o.detune.value = (Math.random() - 0.5) * 5;
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const og = bgmCtx.createGain();
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og.gain.setValueAtTime(amp, now);
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og.gain.exponentialRampToValueAtTime(0.0001, now + dur);
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o.connect(og);
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og.connect(bellGain);
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o.start(now);
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o.stop(now + dur + 0.5);
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bgmNodes.push(o);
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});
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}
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/** 磬声一声:高音引磬,快起音 + 约 6 秒衰减的小泛音簇,稀疏点缀。 */
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function bgmChime() {
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const now = bgmCtx.currentTime;
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const freq = [392, 523.25, 659.25, 783.99][Math.floor(Math.random() * 4)]; // 五声音阶附近
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const chimeGain = bgmStrikeOut(0.6);
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chimeGain.gain.setValueAtTime(0, now);
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chimeGain.gain.linearRampToValueAtTime(0.35, now + 0.03);
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chimeGain.gain.exponentialRampToValueAtTime(0.0001, now + 6);
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[[1, 1], [2.76, 0.28], [5.4, 0.08]].forEach(([ratio, amp]) => {
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const o = bgmCtx.createOscillator();
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o.type = "sine";
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o.frequency.value = freq * ratio;
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o.detune.value = (Math.random() - 0.5) * 6;
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const og = bgmCtx.createGain();
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og.gain.value = amp;
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o.connect(og);
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og.connect(chimeGain);
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o.start(now);
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o.stop(now + 6.5);
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bgmNodes.push(o);
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});
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}
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/** 暮鼓一记:低频膜鸣(72→44Hz 下滑)+ 短促噪声击边,钝而沉。 */
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function bgmDrum() {
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const now = bgmCtx.currentTime;
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const drumGain = bgmStrikeOut(0.5);
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drumGain.gain.setValueAtTime(0, now);
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drumGain.gain.linearRampToValueAtTime(0.55, now + 0.012);
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drumGain.gain.exponentialRampToValueAtTime(0.0001, now + 1.8);
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// 鼓皮基音:起振约 72Hz,迅速下滑到 44Hz
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const o = bgmCtx.createOscillator();
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o.type = "sine";
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o.frequency.setValueAtTime(72, now);
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o.frequency.exponentialRampToValueAtTime(44, now + 0.3);
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o.connect(drumGain);
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o.start(now);
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o.stop(now + 2);
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bgmNodes.push(o);
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// 击边噪声:0.08s 噪声过 260Hz 带通,模拟鼓槌触皮的一声"扑"
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const len = Math.floor(bgmCtx.sampleRate * 0.08);
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const buf = bgmCtx.createBuffer(1, len, bgmCtx.sampleRate);
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const data = buf.getChannelData(0);
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for (let i = 0; i < len; i += 1) data[i] = Math.random() * 2 - 1;
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const noise = bgmCtx.createBufferSource();
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noise.buffer = buf;
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const bp = bgmCtx.createBiquadFilter();
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bp.type = "bandpass";
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bp.frequency.value = 260;
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bp.Q.value = 0.8;
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const ng = bgmCtx.createGain();
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ng.gain.setValueAtTime(0.4, now);
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ng.gain.exponentialRampToValueAtTime(0.0001, now + 0.15);
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noise.connect(bp);
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bp.connect(ng);
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ng.connect(drumGain);
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noise.start(now);
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bgmNodes.push(noise);
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}
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/**
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* 开始播放背景音乐:低频颂钵式泛音 drone 垫底(基频缓慢游走),
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* 叠稀疏的晨钟(大钟非谐泛音簇、长余韵)、暮鼓(低频膜鸣 + 击边噪声)
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* 与引磬(高音泛音点缀),三种寺院打击声部随机方位错开出现,
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* 方位随机、音量压在人声之下;2.5 秒淡入。需在用户手势内调用。
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*/
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function startBgm() {
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if (!bgmCtx) bgmCtx = new (window.AudioContext || window.webkitAudioContext)();
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if (bgmCtx.state === "suspended") bgmCtx.resume();
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const now = bgmCtx.currentTime;
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const g = bgmCtx.createGain();
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g.gain.setValueAtTime(0, now);
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// 低通只做轻微软化,保留高频空气感(太低会发闷)
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const lp = bgmCtx.createBiquadFilter();
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lp.type = "lowpass";
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lp.frequency.value = 3200;
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lp.Q.value = 0.4;
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g.connect(lp);
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lp.connect(bgmCtx.destination);
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const base = bgmRoot; // 初始根音,之后由 bgmGlide 慢移
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const partials = [[1, 0.45], [2.02, 0.2], [3.01, 0.13], [4.16, 0.08], [5.43, 0.05], [7.2, 0.025]];
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const nodes = [];
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bgmOscs = [];
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partials.forEach(([ratio, amp], pi) => {
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const og = bgmCtx.createGain();
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og.gain.value = amp;
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// 泛音左右宽展开 + 极慢声像漂移,空间缓慢呼吸
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if (bgmCtx.createStereoPanner) {
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const pan = bgmCtx.createStereoPanner();
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const side = pi % 2 === 0 ? -1 : 1;
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pan.pan.value = side * 0.6;
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og.connect(pan);
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pan.connect(g);
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const plfo = bgmCtx.createOscillator();
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plfo.frequency.value = 0.02 + Math.random() * 0.03;
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const plg = bgmCtx.createGain();
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plg.gain.value = 0.3;
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plfo.connect(plg);
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plg.connect(pan.pan);
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plfo.start(now + pi * 0.5);
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nodes.push(plfo);
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} else {
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og.connect(g);
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}
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// 双振荡器 ±3 音分失谐,产生颂钵的拍频颤动
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for (const det of [-3, 3]) {
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const osc = bgmCtx.createOscillator();
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osc.type = "sine";
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osc.frequency.value = base * ratio;
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osc.detune.value = det + (Math.random() - 0.5) * 2;
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osc.connect(og);
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osc.start(now + Math.random() * 0.3);
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nodes.push(osc);
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bgmOscs.push({ osc, ratio });
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}
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// 每个泛音带独立慢速呼吸,避免死板
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const lfo = bgmCtx.createOscillator();
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lfo.frequency.value = 0.04 + Math.random() * 0.07;
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const lg = bgmCtx.createGain();
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lg.gain.value = amp * 0.4;
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lfo.connect(lg);
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lg.connect(og.gain);
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lfo.start(now);
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nodes.push(lfo);
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});
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g.gain.linearRampToValueAtTime(0.07, now + 2.5); // 淡入,drone 压低垫底
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bgmGain = g;
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bgmNodes = nodes;
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// 晨钟:淡入后 4 秒先撞一声,之后每 30~55 秒一声
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const scheduleBell = () => {
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bgmBellTimer = setTimeout(() => {
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if (!bgmGain) return;
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bgmBell();
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scheduleBell();
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}, 30000 + Math.random() * 25000);
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};
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bgmBellTimer = setTimeout(() => {
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if (!bgmGain) return;
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bgmBell();
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scheduleBell();
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}, 4000);
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// 暮鼓:每 45~80 秒一记,偶尔连击两记(间隔约 2.4s)
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const scheduleDrum = () => {
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bgmDrumTimer = setTimeout(() => {
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if (!bgmGain) return;
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bgmDrum();
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if (Math.random() < 0.45) setTimeout(() => { if (bgmGain) bgmDrum(); }, 2400);
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scheduleDrum();
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}, 45000 + Math.random() * 35000);
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};
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scheduleDrum();
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// 引磬:最稀疏,每 60~100 秒一声清越点缀
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const scheduleChime = () => {
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bgmChimeTimer = setTimeout(() => {
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if (!bgmGain) return;
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bgmChime();
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scheduleChime();
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}, 60000 + Math.random() * 40000);
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};
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scheduleChime();
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// 首次基频滑变:约 50 秒后
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bgmGlideTimer = setTimeout(() => { if (bgmGain) bgmGlide(); }, 50000);
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}
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/** 停止背景音乐:1.5 秒淡出后停掉振荡器、钟鼓调度器并断开节点。 */
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function stopBgm() {
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if (bgmBellTimer) {
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clearTimeout(bgmBellTimer);
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bgmBellTimer = null;
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}
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if (bgmDrumTimer) {
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clearTimeout(bgmDrumTimer);
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bgmDrumTimer = null;
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}
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if (bgmChimeTimer) {
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clearTimeout(bgmChimeTimer);
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bgmChimeTimer = null;
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}
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if (bgmGlideTimer) {
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clearTimeout(bgmGlideTimer);
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bgmGlideTimer = null;
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}
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if (!bgmCtx || !bgmGain) return;
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const g = bgmGain;
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const nodes = bgmNodes;
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const now = bgmCtx.currentTime;
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g.gain.cancelScheduledValues(now);
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g.gain.setValueAtTime(g.gain.value, now);
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g.gain.linearRampToValueAtTime(0, now + 1.5);
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bgmGain = null;
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bgmNodes = [];
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setTimeout(() => {
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nodes.forEach((n) => { try { n.stop(); } catch { /* 已停止 */ } });
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g.disconnect();
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}, 1700);
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}
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let sutra = null; // 当前经
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let segments = []; // 当前经分段
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let currentPage = 0;
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@@ -286,6 +557,7 @@ function stopPlayback() {
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audioEl.pause();
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audioEl.ontimeupdate = null;
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audioEl.onended = null;
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stopBgm();
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clearHighlight();
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currentSeg = -1;
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}
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@@ -440,10 +712,12 @@ async function playFrom(index) {
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audioEl.onended = () => {
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setPlayingUI(false);
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setStatus("诵读完毕");
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stopBgm();
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clearHighlight();
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};
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audioEl.currentTime = built.times[index];
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await audioEl.play();
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if (bgmOn) startBgm(); // play() 成功后起步背景音乐(用户手势上下文内)
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setStatus(`正在朗读 · ${currentVoice()}`);
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} catch (err) {
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if (err.name === "AbortError") return; // 已被停止/新播放取代
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@@ -462,6 +736,16 @@ btnLoop.addEventListener("click", () => {
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setStatus(loopMode ? "循环诵读:开" : "循环诵读:关");
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});
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/** 背景音乐开关:播放中开/关即时淡入淡出;未播放时只记录状态,下次播放生效。 */
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btnBgm.addEventListener("click", () => {
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bgmOn = !bgmOn;
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btnBgm.classList.toggle("active", bgmOn);
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btnBgm.setAttribute("aria-pressed", String(bgmOn));
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if (bgmOn && playing) startBgm();
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if (!bgmOn) stopBgm();
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setStatus(bgmOn ? "背景音乐:开" : "背景音乐:关");
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});
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btnPlay.addEventListener("click", () => {
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if (playing || inflight) {
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stopPlayback();
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Block a user