name: character-animation version: "0.1" description: > Character animation pipeline for local, reusable cartoon characters. It turns a script and scene plan into character specs, rig plans, pose libraries, action timelines, and browser-rendered SVG/Canvas/Remotion/HyperFrames animation. The pipeline is designed for deterministic local motion, not remote video-gen replacement. category: animation stability: beta default_checkpoint_policy: guided reference_input: supported: true analysis_depth: standard analysis_tools: - video_analyzer - transcript_fetcher - video_downloader - scene_detect - frame_sampler extensions: custom_scripts: true custom_playbooks: true custom_skills: true custom_tools: false required_skills: - pipelines/character-animation/executive-producer - pipelines/character-animation/research-director - pipelines/character-animation/proposal-director - pipelines/character-animation/script-director - pipelines/character-animation/character-design-director - pipelines/character-animation/rig-plan-director - pipelines/character-animation/scene-director - pipelines/character-animation/asset-director - pipelines/character-animation/edit-director - pipelines/character-animation/compose-director - pipelines/character-animation/publish-director - meta/reviewer - meta/checkpoint-protocol - meta/animation-runtime-selector orchestration: mode: executive-producer skill: pipelines/character-animation/executive-producer budget_default_usd: 2.00 max_revisions_per_stage: 3 max_send_backs: 3 max_wall_time_minutes: 20 compatible_playbooks: recommended: - flat-motion-graphics also_works: - clean-professional - minimalist-diagram custom_allowed: true stages: - name: research skill: pipelines/character-animation/research-director produces: - research_brief tools_available: [] checkpoint_required: false human_approval_default: false review_focus: - Reference style and character-animation technique are researched when a reference exists - At least 3 comparable character-animation examples or techniques are summarized - Feasibility separates rigged local animation from frame-by-frame traditional animation success_criteria: - Schema-valid research_brief - Technique notes identify reusable rigs, pose libraries, and effects needs - name: proposal skill: pipelines/character-animation/proposal-director required_artifacts_in: - research_brief produces: - proposal_packet - decision_log tools_available: [] checkpoint_required: true human_approval_default: true review_focus: - Concepts are differentiated and not a carbon copy of any reference - Character count, action complexity, and reuse strategy are explicit - Render runtime selection presents Remotion and HyperFrames when both are available - Motion requirement is preserved; FFmpeg-only fallback is not proposed for character acting - Sample-first plan is included before full production success_criteria: - Schema-valid proposal_packet - Selected concept includes character_count, rig_complexity, reuse_strategy, and render_runtime - User approval is recorded before character assets are generated sub_stages: - name: sample description: "10-15 second character-animation proof before full production" condition: "approved_concept_exists" human_approval_default: true tools_available: - character_spec_generator - svg_rig_builder - pose_library_builder - action_timeline_compiler - character_rig_renderer - character_animation_reviewer - video_compose review_focus: - Sample proves character style, rig integrity, pose readability, and motion timing - name: script skill: pipelines/character-animation/script-director required_artifacts_in: - proposal_packet optional_artifacts_in: - research_brief - video_analysis_brief produces: - script tools_available: - transcriber checkpoint_required: true human_approval_default: true review_focus: - Script is written as action beats, not only narration - Dialogue/narration architecture is locked - Every emotional turn can be expressed with poses and actions success_criteria: - Schema-valid script - Character beats and audio architecture are explicit - name: character_design skill: pipelines/character-animation/character-design-director required_artifacts_in: - script - proposal_packet produces: - character_design tools_available: - character_spec_generator - image_selector checkpoint_required: true human_approval_default: true review_focus: - Each character has a distinct role, silhouette, emotional range, and action list - Character count is realistic for local rigging - Style anchors are reusable across scenes success_criteria: - Schema-valid character_design - Every main character has required emotions, actions, and views - name: rig_plan skill: pipelines/character-animation/rig-plan-director required_artifacts_in: - character_design produces: - rig_plan - pose_library tools_available: - svg_rig_builder - pose_library_builder checkpoint_required: true human_approval_default: false review_focus: - Parts, pivots, layers, constraints, views, and required poses are complete - Rig plan avoids per-character code paths; character differences are data - Known risky motions are surfaced before asset generation success_criteria: - Schema-valid rig_plan - Schema-valid pose_library - Every required action has at least one pose or action strategy - name: scene_plan skill: pipelines/character-animation/scene-director required_artifacts_in: - script - character_design - rig_plan - pose_library optional_artifacts_in: - proposal_packet produces: - scene_plan tools_available: [] checkpoint_required: true human_approval_default: true review_focus: - Scenes use character_scene or animation types with timed actions - Each scene has characters, actions, camera/framing, background, and effects - Scene complexity fits the approved sample and budget success_criteria: - Schema-valid scene_plan - Every scene maps to rigged characters and required assets - name: assets skill: pipelines/character-animation/asset-director required_artifacts_in: - character_design - rig_plan - pose_library - scene_plan optional_artifacts_in: - script - proposal_packet produces: - asset_manifest tools_available: - image_selector - tts_selector - music_gen - character_rig_renderer checkpoint_required: true human_approval_default: false review_focus: - Character parts, backgrounds, props, audio, and effects are linked to scenes - Layer 3 skills are read for every generation or animation-runtime tool - Asset provenance and prompts are recorded - Missing rig assets are blocked, not hidden success_criteria: - Schema-valid asset_manifest - All referenced asset files exist - Character assets are organized under projects//assets/characters - name: edit skill: pipelines/character-animation/edit-director required_artifacts_in: - scene_plan - asset_manifest - pose_library optional_artifacts_in: - script - rig_plan produces: - edit_decisions - action_timeline tools_available: - action_timeline_compiler checkpoint_required: true human_approval_default: false review_focus: - Action timeline preserves acting beats and emotional readability - Pose transitions are timed with holds, anticipation, and follow-through - render_runtime is carried from proposal unchanged success_criteria: - Schema-valid edit_decisions - Schema-valid action_timeline - Every scene has timed actions - name: compose skill: pipelines/character-animation/compose-director required_artifacts_in: - edit_decisions - action_timeline - asset_manifest optional_artifacts_in: - rig_plan - pose_library - proposal_packet produces: - render_report - final_review - character_qa_report tools_available: - character_rig_renderer - character_animation_reviewer - video_compose - audio_mixer checkpoint_required: true human_approval_default: false review_focus: - Runtime chosen in proposal is the runtime actually used - Browser preview passes Playwright/screenshot checks where available - Final MP4 passes ffprobe, frame sampling, character QA, and visual self-review - No silent downgrade to still-image motion success_criteria: - Schema-valid render_report - Schema-valid final_review - Schema-valid character_qa_report - Output exists and passes technical validation - name: publish skill: pipelines/character-animation/publish-director required_artifacts_in: - render_report - final_review - character_qa_report optional_artifacts_in: - proposal_packet - script produces: - publish_log tools_available: [] checkpoint_required: true human_approval_default: true review_focus: - Metadata describes the character-animation style honestly - Thumbnail/poster frame features the main character and emotional hook - Any limitations are surfaced in delivery notes success_criteria: - Schema-valid publish_log