Introduce a hand-authored, project-local Remotion render path that bypasses
the cut-schema and the stock scene-type registry, for hero/bespoke videos
that must look distinct from one another.
- video_compose: composition_mode="atelier" (or renderer_family="bespoke")
routes to _render_via_atelier, which renders a project-local entry under
remotion-composer/projects/<slug>/ with an optional per-project public_dir
(skips copying the bloated shared public/). No cut-schema, no stock registry.
- skills/meta/bespoke-composition.md: routing skill — art direction
(visual-style) -> motion principles (Disney 12) -> engine mechanics
(remotion-best-practices + stock components read only as a mechanics codex)
-> atelier render. Doctrine: reuse engine knowledge, never creative components.
- AGENT_GUIDE: "Composition Authoring Mode" (templated vs atelier); default
atelier for hero work; scene-type catalog reframed as a mechanics codex.
- animation-runtime-selector + INDEX: authoring-mode-first pointers.
- base_tool.run_command: decode subprocess output as UTF-8/replace (Windows
cp1252 crashed the reader thread on Remotion's Unicode progress output).
- .gitignore: remotion-composer/projects/ (throwaway bespoke compositions).
Separates creative grammar (renderer_family) from technical engine
(render_runtime) so HyperFrames can stand alongside Remotion as a
first-class runtime instead of masquerading as a Remotion sub-case.
Locks runtime choice at proposal stage and enforces it end-to-end: the
schemas require it, video_compose routes by it, the reviewer fails
closed on silent swaps, and a parametrized contract test walks every
pipeline manifest to ensure each planning-stage skill explains the
conversation to the user. Adds hyperframes_compose (scaffold/lint/
validate/render/doctor/add_block), a playbook -> CSS style bridge, and
vendored HyperFrames Layer 3 skills from commit d291358, pinned via
PROVENANCE.md for future re-sync. Final_review now records
render_runtime_used and runtime_swap_detected so compose lies are
catchable after the fact.
Seedance 2.0 is now routed as the top-ranked video generator whenever a
premium gateway is available. Touches the tool layer, scoring engine,
cinematic pipeline, and both skill layers so discovery works from every
entry point.
- tools/video/seedance_video: BETA stability, quality_score=0.95, add
reference_to_video operation plus 9 img + 3 vid + 3 audio ceilings,
fix pre-existing upload_image_fal import
- tools/base_tool: surface optional quality_score / success_rate /
latency fields in get_info so the scorer can read them
- lib/scoring: fix reliability enum-vs-string bug that was pinning every
available tool to 0.0, switch to overlap coefficient so rich best_for
descriptions aren't penalized, add premium-cinematic feature bonus
- pipeline_defs/cinematic + cinematic asset-director: add pixabay_music
and freesound_music, restore pixabay-first music default
- cinematic compose-director: mandatory Remotion preflight at stage entry
- New Layer 3 .agents/skills/seedance-2-0/SKILL.md (8-part prompt
structure, multi-shot, lip-sync, reference-to-video, provider landscape)
- New Layer 2 skills/creative/prompting/seedance-prompting.md
- Update ai-video-gen, video-gen-prompting, AGENT_GUIDE, INDEX to flag
Seedance 2.0 as the preferred premium default and make the skill
discoverable from every routing path
Fix ComparisonCard and CalloutBox dark-theme passthrough in SceneRenderer.
Add 8 demo-props JSON files (3 fixed originals + 5 new compositions).
Update scene-director and compose-director skills with all 10 Remotion
scene types and zero-key rendering guidance. Document the proven
all-dark-background formula in remotion.md. Add cinematic renderer,
onboarding skill, prompt gallery, and demo render script.