Commit Graph

7 Commits

Author SHA1 Message Date
calesthio 16791a3a80 video-gen: adopt Seedance 2.0 as preferred premium default
Seedance 2.0 is now routed as the top-ranked video generator whenever a
premium gateway is available. Touches the tool layer, scoring engine,
cinematic pipeline, and both skill layers so discovery works from every
entry point.

- tools/video/seedance_video: BETA stability, quality_score=0.95, add
  reference_to_video operation plus 9 img + 3 vid + 3 audio ceilings,
  fix pre-existing upload_image_fal import
- tools/base_tool: surface optional quality_score / success_rate /
  latency fields in get_info so the scorer can read them
- lib/scoring: fix reliability enum-vs-string bug that was pinning every
  available tool to 0.0, switch to overlap coefficient so rich best_for
  descriptions aren't penalized, add premium-cinematic feature bonus
- pipeline_defs/cinematic + cinematic asset-director: add pixabay_music
  and freesound_music, restore pixabay-first music default
- cinematic compose-director: mandatory Remotion preflight at stage entry
- New Layer 3 .agents/skills/seedance-2-0/SKILL.md (8-part prompt
  structure, multi-shot, lip-sync, reference-to-video, provider landscape)
- New Layer 2 skills/creative/prompting/seedance-prompting.md
- Update ai-video-gen, video-gen-prompting, AGENT_GUIDE, INDEX to flag
  Seedance 2.0 as the preferred premium default and make the skill
  discoverable from every routing path
2026-04-17 21:51:54 -07:00
calesthio a37b58199a skills: adopt GSAP Layer 3 + Layer 2 animation-runtime routing
Mirror the official GSAP AI skills (greensock/gsap-skills, MIT) into
.agents/skills/ and add the Layer 2 wiring that makes them discoverable
from a fresh context.

GSAP covers animation needs that Remotion primitives strain at:
per-character text reveals (SplitText), SVG shape morphs (MorphSVG),
curved camera paths (MotionPath), stroke-reveal line drawing (DrawSVG),
layout-to-layout flight (Flip), and custom bezier easings (CustomEase).
Also becomes mandatory day-1 knowledge if we wire in HyperFrames later
(HF uses GSAP timelines as its native animation runtime).

Layer 3 adds (.agents/skills/):
- gsap-core, gsap-timeline, gsap-plugins, gsap-utils
- gsap-react, gsap-performance
- gsap-scrolltrigger, gsap-frameworks (situational)
- gsap/README.md — OpenMontage-specific framing and Remotion-safe usage

Layer 2 wiring (the discovery triggers):
- skills/meta/animation-runtime-selector.md — NEW routing meta-skill.
  Decision matrix covering Remotion primitives, GSAP plugins, framer-
  motion, Lottie, Manim, D3, TerminalScene. Enforces the "keep it
  simple" bias: reach for GSAP only when the plugin genuinely earns
  its bundle weight.
- skills/pipelines/explainer/asset-director.md — references GSAP for
  kinetic typography, multi-step choreography, SVG line draws.
- skills/pipelines/animation/asset-director.md — references GSAP for
  logo morphs, motion paths, FLIP transitions, custom easings.
- skills/pipelines/cinematic/asset-director.md — references GSAP for
  cinematic camera moves, per-char title reveals, prestige easings.
- AGENT_GUIDE.md — adds a categorized Layer 3 skills table so a fresh-
  context agent can find the right skill by what they're trying to do,
  plus a pointer to animation-runtime-selector.md for routing.

Determinism: every GSAP use inside Remotion must drive timeline progress
from useCurrentFrame(), never requestAnimationFrame. Three Remotion-safe
patterns are documented in both the gsap/README and the selector skill.

Attribution: https://github.com/greensock/gsap-skills (MIT).
2026-04-16 20:07:00 -07:00
calesthio a36ce99793 screen-demo: add synthetic-terminal mode via Remotion TerminalScene
Make synthetic screen recording a first-class, discoverable capability
alongside real OS capture. For CLI / terminal / install-flow demos where
commands and output are predictable, author a `terminal_scene` cut instead
of driving a real screen recorder — deterministic, privacy-safe, pixel-
perfect, and frame-accurate to narration cues.

Components:
- TerminalScene.tsx: window chrome, char-by-char typing, blinking cursor,
  scrolling output, non-blocking floating pills, spring-based reveals
- ProviderChip.tsx: rotating badge overlay that cycles through provider
  names (used in AI-generated-motion scenes)
- BackgroundVideoLayer + source_in_seconds + backgroundVideo props on
  every scene type — supports video-behind-component composition

Discovery chain (six layers, so the next agent finds this without reading
source code):

1. pipeline_defs/screen-demo.yaml — bump to 2.1, declare production_modes
   (real_capture, synthetic_terminal) with required_tools, scene_type, and
   agent_skills pointers
2. skills/pipelines/screen-demo/idea-director.md — mode-selection table
   at brief time; brief.metadata.production_mode contract
3. skills/pipelines/screen-demo/asset-director.md — reads production_mode
   and branches asset production (capture+overlays vs steps+narration+
   pacing check)
4. .agents/skills/synthetic-screen-recording/SKILL.md — Layer 3 skill with
   step kinds (cmd/out/pause/pill), pacing rule, and the frozen-terminal
   failure mode captured from the showcase v3 retune
5. AGENT_GUIDE.md — TerminalScene added to Remotion routing; links
   SCENE_TYPES.md as the authoritative cut-type registry
6. remotion-composer/SCENE_TYPES.md — new cheat sheet of every cut.type
   and overlay.type with required fields, plus a "how to add a new scene
   type" section (candidates: ChatTranscript, EditorScene, PrReview,
   SlackThread, TicketBoard)

Guardrail:
- lib/verify_scene_pacing.py — reusable trace() and assert_alignment()
  helpers that mimic the TerminalScene frame math exactly. Fail loudly
  before render if steps burn through too fast or leave the scene frozen.
2026-04-16 19:22:46 -07:00
calesthio a919fde450 Remove fal-first provider guidance 2026-04-08 13:04:32 -07:00
calesthio 7ca04e66d8 Add Grok media providers and improve selector routing 2026-04-05 15:31:37 -07:00
calesthio 20dcc785e5 Fix gaps #18-20: multi-gateway video skill, selector-first routing, self-review
- ai-video-gen skill: document fal.ai as primary gateway alongside HeyGen,
  add video_selector-first guidance
- animation.yaml: add selector-first rule in assets stage, mandatory
  post-render self-review in compose stage
- CinematicRenderer: add resolveAsset() for staticFile path resolution,
  fixing file:// URI errors in OffthreadVideo and Audio components
2026-04-04 13:53:19 -07:00
calesthio a3e735cc7a Initial release — OpenMontage: the first open-source agentic video production system
11 production pipelines, 47 tools, 124 agent skills.
Supports cloud APIs (fal.ai, OpenAI, ElevenLabs, Suno, HeyGen, Runway) and
free local providers (diffusers, Piper TTS, WAN 2.1, Hunyuan, CogVideo).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 08:25:17 -07:00