hyperframes: add HTML/CSS/GSAP as a parallel composition runtime
Separates creative grammar (renderer_family) from technical engine (render_runtime) so HyperFrames can stand alongside Remotion as a first-class runtime instead of masquerading as a Remotion sub-case. Locks runtime choice at proposal stage and enforces it end-to-end: the schemas require it, video_compose routes by it, the reviewer fails closed on silent swaps, and a parametrized contract test walks every pipeline manifest to ensure each planning-stage skill explains the conversation to the user. Adds hyperframes_compose (scaffold/lint/ validate/render/doctor/add_block), a playbook -> CSS style bridge, and vendored HyperFrames Layer 3 skills from commit d291358, pinned via PROVENANCE.md for future re-sync. Final_review now records render_runtime_used and runtime_swap_detected so compose lies are catchable after the fact.
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@@ -209,6 +209,7 @@ stages:
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- audio_enhance
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tools_available:
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- video_compose
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- hyperframes_compose
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- audio_mixer
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- video_trimmer
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- audio_enhance
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@@ -218,6 +219,8 @@ stages:
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- Output video is playable and crisp at target resolution
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- UI text remains readable after crops and scaling
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- Audio is clear with no keyboard/click noise
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- "render_runtime in edit_decisions matches proposal_packet — silent swap is a CRITICAL governance violation"
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- "For synthetic UI/terminal demos, render_runtime='remotion' (TerminalScene) is preferred; render_runtime='hyperframes' is valid for custom HTML UIs — in that case, lint+validate must pass before render"
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success_criteria:
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- Schema-valid render_report artifact
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- Output file exists and passes ffprobe validation
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