skills: adopt GSAP Layer 3 + Layer 2 animation-runtime routing
Mirror the official GSAP AI skills (greensock/gsap-skills, MIT) into .agents/skills/ and add the Layer 2 wiring that makes them discoverable from a fresh context. GSAP covers animation needs that Remotion primitives strain at: per-character text reveals (SplitText), SVG shape morphs (MorphSVG), curved camera paths (MotionPath), stroke-reveal line drawing (DrawSVG), layout-to-layout flight (Flip), and custom bezier easings (CustomEase). Also becomes mandatory day-1 knowledge if we wire in HyperFrames later (HF uses GSAP timelines as its native animation runtime). Layer 3 adds (.agents/skills/): - gsap-core, gsap-timeline, gsap-plugins, gsap-utils - gsap-react, gsap-performance - gsap-scrolltrigger, gsap-frameworks (situational) - gsap/README.md — OpenMontage-specific framing and Remotion-safe usage Layer 2 wiring (the discovery triggers): - skills/meta/animation-runtime-selector.md — NEW routing meta-skill. Decision matrix covering Remotion primitives, GSAP plugins, framer- motion, Lottie, Manim, D3, TerminalScene. Enforces the "keep it simple" bias: reach for GSAP only when the plugin genuinely earns its bundle weight. - skills/pipelines/explainer/asset-director.md — references GSAP for kinetic typography, multi-step choreography, SVG line draws. - skills/pipelines/animation/asset-director.md — references GSAP for logo morphs, motion paths, FLIP transitions, custom easings. - skills/pipelines/cinematic/asset-director.md — references GSAP for cinematic camera moves, per-char title reveals, prestige easings. - AGENT_GUIDE.md — adds a categorized Layer 3 skills table so a fresh- context agent can find the right skill by what they're trying to do, plus a pointer to animation-runtime-selector.md for routing. Determinism: every GSAP use inside Remotion must drive timeline progress from useCurrentFrame(), never requestAnimationFrame. Three Remotion-safe patterns are documented in both the gsap/README and the selector skill. Attribution: https://github.com/greensock/gsap-skills (MIT).
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@@ -6,6 +6,24 @@ You are the Asset Producer for a generated explainer video. You have a `scene_pl
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This is where plans become real files. A missing or low-quality asset will torpedo the final video.
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## Animation authoring — which runtime
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Before authoring any animated Remotion component for this pipeline, read **`skills/meta/animation-runtime-selector.md`**. It's the routing authority for deciding between Remotion primitives and GSAP plugins.
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Quick routing for common explainer needs:
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| Scene type | Recommended approach |
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|---|---|
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| Title card, fade, slide, scale | Remotion primitives — `interpolate()` + `spring()` |
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| Word-level caption highlight synced to narration | Existing `CaptionOverlay` component (already in `remotion-composer/src/components/`) |
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| Per-character kinetic typography ("words explode in one letter at a time") | GSAP SplitText — read `.agents/skills/gsap-plugins/SKILL.md` |
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| Multi-step choreography across 4+ tweens | GSAP timeline — read `.agents/skills/gsap-timeline/SKILL.md` |
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| Logo build (line drawing, stroke reveal) | GSAP DrawSVG — read `.agents/skills/gsap-plugins/SKILL.md` |
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| Data chart (bar/line/pie/KPI) | Remotion built-in chart components — see `remotion-composer/SCENE_TYPES.md` |
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| Terminal or CLI demo | Remotion TerminalScene — read `.agents/skills/synthetic-screen-recording/SKILL.md` |
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**The keep-it-simple bias:** if Remotion primitives solve a scene in ≤ 20 lines, use them. Only pull in GSAP when the plugin genuinely earns its bundle weight.
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## Prerequisites
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| Layer | Resource | Purpose |
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