feat(compose): add atelier (bespoke) composition mode + doctrine
Introduce a hand-authored, project-local Remotion render path that bypasses the cut-schema and the stock scene-type registry, for hero/bespoke videos that must look distinct from one another. - video_compose: composition_mode="atelier" (or renderer_family="bespoke") routes to _render_via_atelier, which renders a project-local entry under remotion-composer/projects/<slug>/ with an optional per-project public_dir (skips copying the bloated shared public/). No cut-schema, no stock registry. - skills/meta/bespoke-composition.md: routing skill — art direction (visual-style) -> motion principles (Disney 12) -> engine mechanics (remotion-best-practices + stock components read only as a mechanics codex) -> atelier render. Doctrine: reuse engine knowledge, never creative components. - AGENT_GUIDE: "Composition Authoring Mode" (templated vs atelier); default atelier for hero work; scene-type catalog reframed as a mechanics codex. - animation-runtime-selector + INDEX: authoring-mode-first pointers. - base_tool.run_command: decode subprocess output as UTF-8/replace (Windows cp1252 crashed the reader thread on Remotion's Unicode progress output). - .gitignore: remotion-composer/projects/ (throwaway bespoke compositions).
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@@ -280,6 +280,8 @@ Cross-cutting skills that apply to all pipelines:
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| Reviewer | `meta/reviewer.md` | Self-review protocol after every stage |
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| Checkpoint Protocol | `meta/checkpoint-protocol.md` | When/how to checkpoint and request human approval |
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| Skill Creator | `meta/skill-creator.md` | Dynamically create new skills during pipeline runs |
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| Animation Runtime Selector | `meta/animation-runtime-selector.md` | Choose render runtime + animation library per scene |
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| Bespoke Composition (Atelier) | `meta/bespoke-composition.md` | Hand-author a composition from scratch (hero work) — no stock scene-types; routes art-direction → motion principles → engine mechanics → atelier render |
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## Style Playbooks
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