feat(character-animation): add local rigged character pipeline
New beta pipeline for reusable cartoon characters with SVG rigs, pose
libraries, action timelines, and Canvas/Remotion/HyperFrames rendering.
- pipeline_defs/character-animation.yaml: 11-stage manifest
- skills/pipelines/character-animation/: 11 stage director skills
- tools/character/: BaseTool implementations for char design, rigging,
pose libraries, action timelines, previews, and QA
- schemas/artifacts/{character_design,rig_plan,pose_library,
action_timeline,character_qa_report}.schema.json: canonical artifacts
- schemas/artifacts/scene_plan.schema.json: extended for character-led
scenes
- .agents/skills/{canvas-procedural-animation,character-animation-qa,
character-rigging,pose-library-design,svg-character-animation}/:
Layer 3 vendor knowledge
- AGENT_GUIDE / PROJECT_CONTEXT / README / ARCHITECTURE / PROVIDERS:
surface the new pipeline and its capability family
- tools/video/hyperframes_compose.py: SVG character rig support
- tests/contracts/test_character_animation_pipeline.py: contract tests
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name: character-animation
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version: "0.1"
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description: >
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Character animation pipeline for local, reusable cartoon characters. It turns
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a script and scene plan into character specs, rig plans, pose libraries, action
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timelines, and browser-rendered SVG/Canvas/Remotion/HyperFrames animation.
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The pipeline is designed for deterministic local motion, not remote video-gen
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replacement.
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category: animation
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stability: beta
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default_checkpoint_policy: guided
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reference_input:
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supported: true
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analysis_depth: standard
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analysis_tools:
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- video_analyzer
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- transcript_fetcher
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- video_downloader
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- scene_detect
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- frame_sampler
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extensions:
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custom_scripts: true
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custom_playbooks: true
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custom_skills: true
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custom_tools: false
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required_skills:
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- pipelines/character-animation/executive-producer
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- pipelines/character-animation/research-director
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- pipelines/character-animation/proposal-director
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- pipelines/character-animation/script-director
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- pipelines/character-animation/character-design-director
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- pipelines/character-animation/rig-plan-director
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- pipelines/character-animation/scene-director
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- pipelines/character-animation/asset-director
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- pipelines/character-animation/edit-director
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- pipelines/character-animation/compose-director
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- pipelines/character-animation/publish-director
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- meta/reviewer
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- meta/checkpoint-protocol
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- meta/animation-runtime-selector
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orchestration:
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mode: executive-producer
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skill: pipelines/character-animation/executive-producer
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budget_default_usd: 2.00
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max_revisions_per_stage: 3
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max_send_backs: 3
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max_wall_time_minutes: 20
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compatible_playbooks:
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recommended:
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- flat-motion-graphics
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also_works:
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- clean-professional
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- minimalist-diagram
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custom_allowed: true
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stages:
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- name: research
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skill: pipelines/character-animation/research-director
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produces:
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- research_brief
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tools_available: []
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checkpoint_required: false
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human_approval_default: false
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review_focus:
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- Reference style and character-animation technique are researched when a reference exists
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- At least 3 comparable character-animation examples or techniques are summarized
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- Feasibility separates rigged local animation from frame-by-frame traditional animation
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success_criteria:
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- Schema-valid research_brief
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- Technique notes identify reusable rigs, pose libraries, and effects needs
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- name: proposal
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skill: pipelines/character-animation/proposal-director
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required_artifacts_in:
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- research_brief
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produces:
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- proposal_packet
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- decision_log
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tools_available: []
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checkpoint_required: true
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human_approval_default: true
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review_focus:
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- Concepts are differentiated and not a carbon copy of any reference
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- Character count, action complexity, and reuse strategy are explicit
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- Render runtime selection presents Remotion and HyperFrames when both are available
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- Motion requirement is preserved; FFmpeg-only fallback is not proposed for character acting
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- Sample-first plan is included before full production
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success_criteria:
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- Schema-valid proposal_packet
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- Selected concept includes character_count, rig_complexity, reuse_strategy, and render_runtime
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- User approval is recorded before character assets are generated
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sub_stages:
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- name: sample
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description: "10-15 second character-animation proof before full production"
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condition: "approved_concept_exists"
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human_approval_default: true
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tools_available:
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- character_spec_generator
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- svg_rig_builder
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- pose_library_builder
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- action_timeline_compiler
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- character_rig_renderer
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- character_animation_reviewer
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- video_compose
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review_focus:
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- Sample proves character style, rig integrity, pose readability, and motion timing
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- name: script
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skill: pipelines/character-animation/script-director
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required_artifacts_in:
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- proposal_packet
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optional_artifacts_in:
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- research_brief
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- video_analysis_brief
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produces:
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- script
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tools_available:
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- transcriber
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checkpoint_required: true
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human_approval_default: true
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review_focus:
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- Script is written as action beats, not only narration
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- Dialogue/narration architecture is locked
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- Every emotional turn can be expressed with poses and actions
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success_criteria:
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- Schema-valid script
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- Character beats and audio architecture are explicit
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- name: character_design
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skill: pipelines/character-animation/character-design-director
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required_artifacts_in:
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- script
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- proposal_packet
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produces:
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- character_design
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tools_available:
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- character_spec_generator
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- image_selector
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checkpoint_required: true
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human_approval_default: true
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review_focus:
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- Each character has a distinct role, silhouette, emotional range, and action list
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- Character count is realistic for local rigging
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- Style anchors are reusable across scenes
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success_criteria:
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- Schema-valid character_design
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- Every main character has required emotions, actions, and views
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- name: rig_plan
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skill: pipelines/character-animation/rig-plan-director
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required_artifacts_in:
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- character_design
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produces:
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- rig_plan
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- pose_library
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tools_available:
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- svg_rig_builder
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- pose_library_builder
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checkpoint_required: true
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human_approval_default: false
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review_focus:
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- Parts, pivots, layers, constraints, views, and required poses are complete
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- Rig plan avoids per-character code paths; character differences are data
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- Known risky motions are surfaced before asset generation
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success_criteria:
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- Schema-valid rig_plan
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- Schema-valid pose_library
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- Every required action has at least one pose or action strategy
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- name: scene_plan
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skill: pipelines/character-animation/scene-director
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required_artifacts_in:
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- script
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- character_design
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- rig_plan
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- pose_library
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optional_artifacts_in:
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- proposal_packet
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produces:
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- scene_plan
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tools_available: []
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checkpoint_required: true
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human_approval_default: true
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review_focus:
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- Scenes use character_scene or animation types with timed actions
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- Each scene has characters, actions, camera/framing, background, and effects
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- Scene complexity fits the approved sample and budget
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success_criteria:
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- Schema-valid scene_plan
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- Every scene maps to rigged characters and required assets
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- name: assets
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skill: pipelines/character-animation/asset-director
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required_artifacts_in:
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- character_design
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- rig_plan
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- pose_library
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- scene_plan
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optional_artifacts_in:
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- script
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- proposal_packet
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produces:
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- asset_manifest
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tools_available:
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- image_selector
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- tts_selector
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- music_gen
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- character_rig_renderer
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checkpoint_required: true
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human_approval_default: false
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review_focus:
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- Character parts, backgrounds, props, audio, and effects are linked to scenes
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- Layer 3 skills are read for every generation or animation-runtime tool
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- Asset provenance and prompts are recorded
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- Missing rig assets are blocked, not hidden
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success_criteria:
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- Schema-valid asset_manifest
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- All referenced asset files exist
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- Character assets are organized under projects/<name>/assets/characters
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- name: edit
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skill: pipelines/character-animation/edit-director
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required_artifacts_in:
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- scene_plan
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- asset_manifest
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- pose_library
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optional_artifacts_in:
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- script
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- rig_plan
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produces:
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- edit_decisions
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- action_timeline
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tools_available:
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- action_timeline_compiler
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checkpoint_required: true
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human_approval_default: false
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review_focus:
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- Action timeline preserves acting beats and emotional readability
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- Pose transitions are timed with holds, anticipation, and follow-through
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- render_runtime is carried from proposal unchanged
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success_criteria:
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- Schema-valid edit_decisions
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- Schema-valid action_timeline
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- Every scene has timed actions
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- name: compose
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skill: pipelines/character-animation/compose-director
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required_artifacts_in:
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- edit_decisions
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- action_timeline
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- asset_manifest
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optional_artifacts_in:
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- rig_plan
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- pose_library
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- proposal_packet
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produces:
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- render_report
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- final_review
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- character_qa_report
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tools_available:
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- character_rig_renderer
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- character_animation_reviewer
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- video_compose
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- audio_mixer
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checkpoint_required: true
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human_approval_default: false
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review_focus:
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- Runtime chosen in proposal is the runtime actually used
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- Browser preview passes Playwright/screenshot checks where available
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- Final MP4 passes ffprobe, frame sampling, character QA, and visual self-review
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- No silent downgrade to still-image motion
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success_criteria:
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- Schema-valid render_report
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- Schema-valid final_review
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- Schema-valid character_qa_report
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- Output exists and passes technical validation
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- name: publish
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skill: pipelines/character-animation/publish-director
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required_artifacts_in:
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- render_report
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- final_review
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- character_qa_report
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optional_artifacts_in:
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- proposal_packet
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- script
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produces:
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- publish_log
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tools_available: []
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checkpoint_required: true
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human_approval_default: true
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review_focus:
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- Metadata describes the character-animation style honestly
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- Thumbnail/poster frame features the main character and emotional hook
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- Any limitations are surfaced in delivery notes
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success_criteria:
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- Schema-valid publish_log
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