feat(character-animation): add local rigged character pipeline
New beta pipeline for reusable cartoon characters with SVG rigs, pose
libraries, action timelines, and Canvas/Remotion/HyperFrames rendering.
- pipeline_defs/character-animation.yaml: 11-stage manifest
- skills/pipelines/character-animation/: 11 stage director skills
- tools/character/: BaseTool implementations for char design, rigging,
pose libraries, action timelines, previews, and QA
- schemas/artifacts/{character_design,rig_plan,pose_library,
action_timeline,character_qa_report}.schema.json: canonical artifacts
- schemas/artifacts/scene_plan.schema.json: extended for character-led
scenes
- .agents/skills/{canvas-procedural-animation,character-animation-qa,
character-rigging,pose-library-design,svg-character-animation}/:
Layer 3 vendor knowledge
- AGENT_GUIDE / PROJECT_CONTEXT / README / ARCHITECTURE / PROVIDERS:
surface the new pipeline and its capability family
- tools/video/hyperframes_compose.py: SVG character rig support
- tests/contracts/test_character_animation_pipeline.py: contract tests
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@@ -53,7 +53,7 @@ OpenMontage/
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│ ├── subtitle/ # SRT/VTT generation from timestamps
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│ └── video/ # 13 video gen providers, composition, stitching, trimming
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│
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├── pipeline_defs/ # 11 YAML pipeline manifests
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├── pipeline_defs/ # YAML pipeline manifests
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├── schemas/ # JSON Schema definitions for validation
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│ ├── artifacts/ # 11 artifact schemas (brief → publish_log)
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│ ├── checkpoints/ # Checkpoint state schema
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@@ -65,9 +65,9 @@ OpenMontage/
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│ ├── core/ # FFmpeg, Remotion, WhisperX, color grading skills
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│ ├── creative/ # Video editing, enhancement, data viz, prompt engineering
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│ ├── meta/ # reviewer, checkpoint-protocol, skill-creator
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│ └── pipelines/ # Per-pipeline stage-director skills (10 pipelines)
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│ └── pipelines/ # Per-pipeline stage-director skills
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│
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├── .agents/skills/ # Layer 3: 47 external technology skills (FFmpeg, ElevenLabs, FLUX, etc.)
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├── .agents/skills/ # Layer 3: external technology skills (FFmpeg, HyperFrames, GSAP, etc.)
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├── styles/ # Visual style playbooks (YAML) + loader
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├── remotion-composer/ # Node.js/React — Remotion video composition renderer
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├── tests/ # Contract tests, QA integration tests, eval harness
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@@ -200,13 +200,14 @@ stages:
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# ... through publish
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```
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### Available Pipelines (11)
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### Available Pipelines
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| Pipeline | Category | Description |
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|----------|----------|-------------|
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| `animated-explainer` | generated | AI-produced explainer with research, narration, visuals, music |
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| `animation` | animation | Motion graphics, kinetic typography |
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| `avatar-spokesperson` | talking_head | Avatar-driven presenter videos |
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| `character-animation` | animation | Local rigged cartoon characters with SVG rigs, pose libraries, GSAP timelines, and HyperFrames rendering |
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| `cinematic` | cinematic | Trailer, teaser, mood-driven edits |
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| `clip-factory` | custom | Batch short-form clips from long source |
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| `hybrid` | hybrid | Source footage + AI-generated support visuals |
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@@ -218,7 +219,7 @@ stages:
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### Standard Stage Progression
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All production pipelines follow a canonical 8-stage flow:
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Most production pipelines follow a canonical 8-stage flow:
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```
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research → proposal → script → scene_plan → assets → edit → compose → publish
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@@ -231,6 +232,11 @@ Each stage:
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4. Has **review_focus** criteria and **success_criteria**
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5. Can require **human approval** before proceeding
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Specialized pipelines may insert domain-specific stages. For example,
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`character-animation` adds `character_design` and `rig_plan` before
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`scene_plan`, then emits a HyperFrames workspace and final deliverable at
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`projects/<project-name>/renders/final.mp4`.
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---
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## Checkpoint System
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@@ -439,9 +445,10 @@ A standalone Node.js/React subproject in `remotion-composer/` using [Remotion](h
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Consumed via `npx hyperframes` (no monorepo checkout needed). Runtime floor: Node.js ≥ 22, FFmpeg, `npx`.
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- Handles kinetic typography, product promos, launch reels, website-to-video, registry blocks
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- Handles kinetic typography, product promos, launch reels, website-to-video, registry blocks, and SVG/GSAP character rigs
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- Driver: `tools/video/hyperframes_compose.py` materializes a workspace under `projects/<name>/hyperframes/`, then runs `lint → validate → render`
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- Layer 3 skills vendored at `.agents/skills/hyperframes*/`; Layer 2 guide at `skills/core/hyperframes.md`
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- The `character-animation` pipeline uses HyperFrames as the production render package. Browser previews are QA/debug artifacts only, not the render path.
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### FFmpeg (fallback / simple cuts)
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