feat(character-animation): add local rigged character pipeline
New beta pipeline for reusable cartoon characters with SVG rigs, pose
libraries, action timelines, and Canvas/Remotion/HyperFrames rendering.
- pipeline_defs/character-animation.yaml: 11-stage manifest
- skills/pipelines/character-animation/: 11 stage director skills
- tools/character/: BaseTool implementations for char design, rigging,
pose libraries, action timelines, previews, and QA
- schemas/artifacts/{character_design,rig_plan,pose_library,
action_timeline,character_qa_report}.schema.json: canonical artifacts
- schemas/artifacts/scene_plan.schema.json: extended for character-led
scenes
- .agents/skills/{canvas-procedural-animation,character-animation-qa,
character-rigging,pose-library-design,svg-character-animation}/:
Layer 3 vendor knowledge
- AGENT_GUIDE / PROJECT_CONTEXT / README / ARCHITECTURE / PROVIDERS:
surface the new pipeline and its capability family
- tools/video/hyperframes_compose.py: SVG character rig support
- tests/contracts/test_character_animation_pipeline.py: contract tests
This commit is contained in:
@@ -0,0 +1,58 @@
|
||||
---
|
||||
name: pose-library-design
|
||||
description: Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.
|
||||
license: MIT
|
||||
---
|
||||
|
||||
# Pose Library Design
|
||||
|
||||
Use this skill when producing `pose_library` artifacts.
|
||||
|
||||
## Pose Categories
|
||||
|
||||
- Neutral: idle, breathe, listening.
|
||||
- Attention: look_up, look_down, look_left, look_right.
|
||||
- Emotion: happy, sad, surprised, worried, determined.
|
||||
- Action: reach, point, hold, jump, flap, walk_contact, walk_passing.
|
||||
- Mouth: closed, small_o, wide_open, smile, frown, phoneme-ish shapes.
|
||||
|
||||
## Acting Pattern
|
||||
|
||||
Use timed pose sequences:
|
||||
|
||||
```text
|
||||
anticipation -> action -> hold -> settle
|
||||
```
|
||||
|
||||
Do not continuously animate every part. Holds make the acting readable.
|
||||
|
||||
## Pose Data Pattern
|
||||
|
||||
```json
|
||||
{
|
||||
"pose": "surprised",
|
||||
"parts": {
|
||||
"head": { "rotation": -6, "y": -4 },
|
||||
"pupil_left": { "x": 4, "y": -6 },
|
||||
"mouth": "small_o"
|
||||
},
|
||||
"hold_frames": 18,
|
||||
"transition": "back.out"
|
||||
}
|
||||
```
|
||||
|
||||
## Quality Checklist
|
||||
|
||||
- Required emotions have poses.
|
||||
- Required actions have poses or cycles.
|
||||
- Reused cycles have contact and passing poses.
|
||||
- Poses name only changed parts; defaults come from the rig.
|
||||
|
||||
## Sources
|
||||
|
||||
- GSAP timeline sequencing for readable multi-step poses:
|
||||
https://gsap.com/docs/v3/GSAP/Timeline/
|
||||
- Remotion interpolation for frame-based transitions:
|
||||
https://www.remotion.dev/docs/interpolate
|
||||
- Remotion spring for natural motion:
|
||||
https://www.remotion.dev/docs/spring
|
||||
Reference in New Issue
Block a user