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AIRouter/internal/scheduler/scheduler.go
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初始提交:边缘AI算力机统一AI通讯层
2026-08-03 07:44:05 +08:00

153 lines
3.4 KiB
Go

package scheduler
import (
"container/heap"
"context"
"fmt"
"sync"
"time"
"github.com/edgeai/gateway/internal/config"
"github.com/edgeai/gateway/internal/observability"
"github.com/edgeai/gateway/internal/task"
)
// Scheduler manages task queuing and execution with priority-based scheduling.
type Scheduler struct {
mu sync.Mutex
queue *priorityQueue
running map[string]*task.Task
maxRunning int
maxQueued int
notifyCh chan struct{}
logger *observability.Logger
ctx context.Context
cancel context.CancelFunc
}
// NewScheduler creates a new scheduler.
func NewScheduler(cfg *config.SchedulerConfig, logger *observability.Logger) *Scheduler {
ctx, cancel := context.WithCancel(context.Background())
s := &Scheduler{
queue: &priorityQueue{},
running: make(map[string]*task.Task),
maxRunning: cfg.MaxRunningTasks,
maxQueued: cfg.MaxQueuedTasks,
notifyCh: make(chan struct{}, 1),
logger: logger,
ctx: ctx,
cancel: cancel,
}
heap.Init(s.queue)
return s
}
// Submit adds a task to the queue. Returns error if queue is full.
func (s *Scheduler) Submit(t *task.Task) error {
s.mu.Lock()
defer s.mu.Unlock()
if s.queue.Len() >= s.maxQueued {
return fmt.Errorf("queue full")
}
heap.Push(s.queue, t)
s.logger.Info("task queued",
observability.F().
Event("task_queued").
TaskID(t.ID).
Set("priority", config.PriorityName(int(t.Priority))).
Set("queue_length", s.queue.Len()))
// Notify the scheduler loop
select {
case s.notifyCh <- struct{}{}:
default:
}
return nil
}
// GetNext retrieves the next task to execute (blocking until one is available).
func (s *Scheduler) GetNext(ctx context.Context) (*task.Task, error) {
for {
s.mu.Lock()
if s.queue.Len() > 0 && len(s.running) < s.maxRunning {
t := heap.Pop(s.queue).(*task.Task)
s.running[t.ID] = t
s.mu.Unlock()
return t, nil
}
s.mu.Unlock()
select {
case <-ctx.Done():
return nil, ctx.Err()
case <-s.notifyCh:
case <-time.After(100 * time.Millisecond):
}
}
}
// Complete marks a task as completed and removes it from running.
func (s *Scheduler) Complete(taskID string) {
s.mu.Lock()
defer s.mu.Unlock()
delete(s.running, taskID)
select {
case s.notifyCh <- struct{}{}:
default:
}
}
// QueueLength returns the current queue length.
func (s *Scheduler) QueueLength() int {
s.mu.Lock()
defer s.mu.Unlock()
return s.queue.Len()
}
// RunningCount returns the number of running tasks.
func (s *Scheduler) RunningCount() int {
s.mu.Lock()
defer s.mu.Unlock()
return len(s.running)
}
// Stop shuts down the scheduler.
func (s *Scheduler) Stop() {
s.cancel()
}
// priorityQueue implements heap.Interface for priority-based task scheduling.
type priorityQueue []*task.Task
func (pq priorityQueue) Len() int { return len(pq) }
func (pq priorityQueue) Less(i, j int) bool {
// Lower priority value = higher priority (P0 > P1 > P2...)
if pq[i].Priority != pq[j].Priority {
return pq[i].Priority < pq[j].Priority
}
// Same priority: FIFO by creation time
return pq[i].CreatedAt.Before(pq[j].CreatedAt)
}
func (pq priorityQueue) Swap(i, j int) {
pq[i], pq[j] = pq[j], pq[i]
}
func (pq *priorityQueue) Push(x any) {
t := x.(*task.Task)
*pq = append(*pq, t)
}
func (pq *priorityQueue) Pop() any {
old := *pq
n := len(old)
t := old[n-1]
old[n-1] = nil
*pq = old[:n-1]
return t
}